Region Fill
Fill connected pixel with colors.
Node Data | |
|---|---|
Display name | |
Region Fill | |
Internal name | |
Node_Region_Fill | |
Inheritances | |
| Node_Processor | |
| Node_Region_Fill | |
Inputs | |
Node_Region_Fill | |
seed |
|
surface |
Surface In |
surface |
Mask |
bool |
Color Filter |
color |
Target Color |
bool |
Inner Only |
bool |
Expands |
slider |
Threshold |
enum |
Fill Type |
enum |
Source |
palette |
Fill Palette |
gradient |
Fill Gradient |
surface |
Color Map |
bool |
Fill |
surface |
Texture Map |
rotation_range |
Random Rotation |
enum |
Draw Original |
Outputs | |
Node_Region_Fill | |
surface |
Surface Out |
Related Links
- Base Code: /scripts/node_region_fill/node_region_fill.gml
- Shader [sh_region_fill_inner]: /shaders/sh_region_fill_inner/sh_region_fill_inner.fsh
- Shader [sh_region_fill_border]: /shaders/sh_region_fill_border/sh_region_fill_border.fsh
- Shader [sh_region_fill_coordinate_all_init]: /shaders/sh_region_fill_coordinate_all_init/sh_region_fill_coordinate_all_init.fsh
- Shader [sh_region_fill_coordinate_all]: /shaders/sh_region_fill_coordinate_all/sh_region_fill_coordinate_all.fsh
- Shader [sh_region_fill_init]: /shaders/sh_region_fill_init/sh_region_fill_init.fsh
- Shader [sh_region_fill_inner_remove]: /shaders/sh_region_fill_inner_remove/sh_region_fill_inner_remove.fsh
- Shader [sh_region_fill_coordinate]: /shaders/sh_region_fill_coordinate/sh_region_fill_coordinate.fsh
- Shader [sh_region_fill_coordinate_init]: /shaders/sh_region_fill_coordinate_init/sh_region_fill_coordinate_init.fsh